A two-day international gathering rethinking comics as computational media and as engineered configurations entwined with automation, standardization, and information processing, and positioning comics-as-research as a way to generate knowledge through making. Inviting work on topics such as automation histories, changing formats and workflows, comics as data, human-machine collaboration, audience/user labor, data mining and recirculation, machine authorship, computational archiving, resistance to automation, operational aesthetics, simulations/diagrams, and practice-based methodologies. Presentation formats include research papers, practice-based talks, interactive demos, panels, lightning talks, and workshops.
Comics and Machines Conference (2026)
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Stockholm